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Enter the Abyss
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Platform
PC
Tools
Hammer World Editor
Adobe Illustrator
Audacity
Duration
~4 months
Conceptualization
This level is part two of a three level long campaign, my duties were to document, build out, script and decorate this level from beginning to end.
For this level I started with documenting the layout of the map as well as finding reference images online to help me get a feel for the sort of modeling I would need to do with the space to make it feel real. I set about this task using Abode Illustrator, mapping out the player path and all important interactables that would be contained within the map.
Narrative Overview
Enter the Abyss depicts the journey of an ordinary citizen fighting to protect his hometown that has been taken over by a zombie worshiping cult. Entering an old mine the player begins to find the cultists lair, laying waste to these intruders to reclaim his towns independence.
![]() Design Documentation - Page 1Here I lay out the entire maps overview, outlining the players path as well as all important items and NPC's in the map. |
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![]() Design Documentation - Page 2Here is the key for the documented map. |
![]() Design Documentation - Page 3I chunked the first area into one section to focus more in detail into the exact actions that the player would go through in the level. |
![]() Design Documentation - Page 4 |
![]() Design Documentation - Page 5Reference images for the trailer building and sewer archetecture. |
![]() Design Documentation - Page 6Reference images for the sewer as well as the mine. |
![]() Design Documentation - Page 7Reference images for the mine. |
![]() Design Documentation - Page 8Reference images for the mine. |
Building Out
The implementation of the level began as soon as the layout and scripted portions were all figured out and documented. I started out with blocking out the map and getting the scripted areas to function properly, interating upon them until they worked in a satisfactory manner. Once the gameplay was all implemented and fully functional I began my art pass of the level, finding the right textures and props to place throughout the game space to make it feel believable and realistic.
![]() Block out image 1 | ![]() Block out image 2 | ![]() Art pass image 1 |
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![]() Art pass image 2 | ![]() Final layout image 1 | ![]() Final layout image 2 |
Gameplay
The gameplay of Enter the Abyss is largely comprised of carefully navigating the game spaces for keys to locked doors as well as extra weapons and ammo for the plethra of enemies the player will face. With a dimly lit cavern environment the player must utilize their flashlight to most easily find the hidden items.
![]() Entering the sewersThis is the start of the level, falling down from the town above into a sewer that leads to an old mine. | ![]() Looking through the sewer gratesViewing through sewer grates allows the player to get a glimpse of a later section of the level. | ![]() Looking through the sewer gratesThis sewer grate shows the section they are about to enter. |
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![]() Opening the sewer door with a keyOpening the sewer door allows the player to enter the old mine. | ![]() Entering the mine shackOpening this door reveals the first cultist guard, armed and aware of your presence. | ![]() Looking at the conversion cageThis cage is where the cultists place the captured townspeople, and where they "convert" them to their side. |
![]() Looking at the locked security doorThis security door leads to the last section of the level, requiring a key in the first area to be located. | ![]() Looking down the cave hallwayThis hallway connects to the locked door that transitions to the next level, requiring a key that is found in the last section to be opened. | ![]() Entering the shrineThis is the cultists shrine, where the large scale converting happens. |
![]() Fighting out of the shrineActivating the cultists "Ascension Program" opens to doors of the converted to enlighten those trapped within. |
Walkthrough
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